DreamWeaver – Imagine Escape Games

DreamWeaver shelves with jars

The Power of Three

In Chapter 3 of Neil Savage’s epic saga, the Escape Junkies raced the clock in an attempt to retrieve the ancient and powerful DreamWeaver from deep underground, all while avoiding the sinister intentions of the Dark Prince. Our latest adventure began in a stunning setting complete with high ceilings and actual stucco work, guiding our minds to a bustling open air market. Fortunately, instead of opting for the intense heat of the harsh desert sun, Imagine Escape Games kept the AC at a comfortable level. While we were grateful for this choice, I admit I might have paid a little extra to have seen myself, or one of my fellow junkies, evacuated via camel.

DreamWeaver scene teaser

The Good

Along our journey, we encountered several puzzles with distinct auditory and visual feedback letting us know when we were on the right track (and maybe more importantly, when we were going astray). Not only were these puzzle cues helpful in progressing the story, but they were pleasant to hear and beautifully designed.

As the story progressed, we were also treated to memorable and well-executed transitions, both from the marketplace to the resting place of the DreamWeaver, as well as another unique transition that we won’t spoil for you here.

Another positive takeaway is that DreamWeaver provided ample opportunities for a larger group like ours to divide and conquer, which avoided down time and kept things from slowing down. This was balanced well with times where teamwork was not only advantageous, but in at least one instance, absolutely required.

One unique puzzle also stood out to us and several members of our group would have willingly played it as a stand-alone mini-game. Apparently, we were not alone, as one of the owners told us afterwards that some groups actually did execute the puzzle multiple times just for the fun of it.

The Not So Good

With a room this solid, the only downside was having the chorus from the Gary Wright ‘classic’ stuck in my head for weeks after booking the room (although I probably shouldn’t have played it in my truck that many times…). In all seriousness, my only wish is that the Escape Junkies could alter the space time continuum and binge escape all the current (and future) chapters back-to-back Netflix-style.


As good as the rooms that brought the previous chapters of this story to life have been (click to see our thoughts on Chapter 1: Jungle Gem and Chapter 2: reSEArch), DreamWeaver still manages to raise the bar. The puzzles and decor are top notch, and it’s clear that there is a focused effort on connecting the story to the room and ensuring that the ‘why’ behind every action makes sense. The collection of rooms put together by Hayley and Mike, the team behind Imagine Escape Games, is well worth a trip to Tampa, and should be an integral part of any Escape Room-themed drive or flight to the Tampa Bay area. 5/5

5 out of 5 locks
  • Location: Imagine Escape Games
  • Time Limit: 60 Minutes
  • Number of Players: 3-7 Players
  • Recommended Skill Level: Intermediate

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