A Bloody Good Time
It started out like it normally does, a couple of friends hanging out and killing some time when one of us decides to cast a few spells and unfortunately, we’re caught. Leaders in the 15th century don’t take too kindly to people messing with magic, and so we are handed our fate… Death. As we are led to our cells to await our executioner Bloody Elbow I start to think, we’re pretty clever, perhaps, just this once we can conjure something up to get us out of this mess. We’ve got sixty minutes before we’re forever at the mercy of Bloody Elbow, our lives, limbs, and sanity hang in the balance.
One thing you need to know about Quest Room’s escape rooms is that you’re going to be required to honestly think outside the box. The rules are a little bit different and they bend towards making a more realistic/immersive experience. I’m not saying that they’re going to have you stick metal into a plug (I’ve heard that happens in a room in LA, but I didn’t come across that and I wonder if it’s an escape room urban legend). The first thing we did in the room lived up to this level of immersion, and we honestly kept expecting the game master to pipe up and tell us we were breaking something, hint… we did not break anything… at least not that we weren’t supposed to wink wink.
Quest Room takes a lot of time incorporating details into their rooms. There was nothing in this room that was modern. Not a single lock, tool or book. They were all period-perfect. There wasn’t a single number, combo or directional lock to be found. I enjoyed having to step out of my comfort zone and try a little bit harder to find and solve the puzzles. All the clues were insightful and played into the theme.
Not So Good
This isn’t really about the room, but the theme, and it’s not necessarily bad, it’s that I am a wimp. This room is creepy. There are very realistic props in this room that could frighten a person. I’m proud to say I didn’t jump or scream while in this room (at least I don’t recall doing that… yes I have done that in others). If you don’t like creepy rooms, stay away. If you can handle a bit of creep (like me) then you’ll be fine.
This was an enjoyable room that required all of us to think outside of the box. The puzzles will not disappoint, nor will the set or props. If you’ve ever wondered what a 15th-century executioner’s dungeon is like, step right up and give this game a shot! 5/5
- Location: Quest Rooms
- Time Limit: 60 minutes
- Number of Players: 2-6
- Recommended Skill Level: Intermediate