Press Start – Lokey’s Escape Rooms

Press Start posted from Lokey's Escape Room

Calling All Gamers! Are You Ready To Be a Hero!?

It’s 1985 for me, so I’m going to adjust those rabbit ears, grab my controller, pop in the cartridge and jump into that loveable 8-bit goodness that was the great arcade games of childhood’s past! Are you prepared to enter a complete fantasy world where you can live and experience the action within a video game? Princess Plum has been abducted, and it’s up to you and your friends to find her and restore her to power. Get ready… it’s time for Press Start by Lokey’s Escape Rooms!

The Good

Press Start is a video game themed escape room with callbacks reminiscent of the greatest games from classic systems such as Nintendo©, ColecoVision©, and Atari©. The puzzles begin before you even walk through the door. The first rule of Press Start is “don’t speak!” You’re beginning the game in pro mode, and if you remember your video game memories, Mario and Luigi didn’t speak, so neither can you. Of course, if you want to downgrade to simpler gameplay, you can speak to communicate with your teammates, but you may feel like a loser for doing so. Instead, Lokey’s equips you with dry erase boards in the shape of speech bubbles and markers to communicate. I’m not going to lie; the speech bubble component was one of the most innovative elements I’ve experienced in a game ever!

The décor of the room was filled with pixelated images of ducks avoiding the hunt, “? Blocks,” and many beloved characters, including Mario and Q*bert. The speakers continuously pumped a soundtrack from 100 greatest video game hits, so the immersive experience never lapsed for a moment. Each puzzle was centered on a specific game, and Lokey’s provided little hint packets for each puzzle. The trick was to try to solve the puzzle before making your way to the last page in the packet. The game itself was primarily sequential in nature, but you could work on two puzzles at one time. My team consisted of four members, and we had a few difficulties navigating the 8-bit world.

Not So Good

You can’t talk!! Well, you can, but then you’ll feel like you let yourself down. Staying in Pro mode was a big enough challenge in itself for me because I don’t know the meaning of the word quiet. From the moment I learned my first words, I never shut up so staying in Pro mode was a huge challenge for me, though I didn’t want to let myself down or my fellow Escape Junkie artists.

Conclusion

This room made me feel like a kid again, and I wanted desperately to hook up my NES player and revisit Bowser’s twisted kingdom to mount my own rescue of Princess Plum. Sadly, those days are over, but Lokey’s allowed me to relive some very fond memories. The sheer inventiveness of the room and that fact that talking was off the table made this a very enjoyable room, and I cannot wait for the sequel. 5/5

5 out of 5 locks
  • Location: Lokey’s Escape Rooms
  • Time Limit: 60 Minutes
  • Number of Players: 2-6 (We recommend 2-4)
  • Recommended Skill Level: Intermediate

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